Ghost on the Shore is a story driven exploration game about emotional ties that transcend even death.
You play as Riley, a young woman looking for a fresh start, who arrives on the Rogue Islands after being forced to ground in a storm. Joining with you on your adventure is Josh, a headstrong ghost, whose voice becomes known to Riley as soon as she sets foot on land.
As you explore the crumbling homes of these now abandoned islands, you get to know the ghost, Josh. Choices in dialogue share your bond with him and ultimately influence Riley's fate.
As Riley puts it all together, she comes to understand how an island's history has led to Josh' death.
Exploration and Environmental Storytelling
You explore the beautiful scenery of The Rogue Islands on foot. As you do, you talk to Josh about the history of the islands, his memories, his feelings, but also about Riley's dreams and goals, and why she's running from her old life.
As a team, you and Josh discover the old islanders' belongings and uncover the stories behind them. Which creates a specific sense of what life was like on these islands before people started leaving.
Immersive Dialogue
A unique feature that allows the player to make choices in a subtle immersive way. You don't always know how your words will affect the other. Words are powerful tools. Just like in real life, things can become fun, exciting or plain awkward.
Irrevocable Choices
Every dialogue option is shown only once, which makes your choices definite.
Branching Narrative
The relationship you choose to build with the ghost defines the narrative branch you get to explore. There are four branches with a different ending for each.
Created by like Charlie, the team behind the award-winning story exploration game Marie's Room.
Features
• Discover the branching narrative and multiple endings
• Make emotional choices and experience the consequences
• Immerse yourself into a rich story and atmospheric setting
• Gather clues and investigate what happened
- Fixed issues where audio would sometimes not play on 2 occasions.
- Fixed issue where a 'vision' could be triggered too soon.
- Several aesthetic fixes