They are clumsy, inexperienced and feisty but... they’ll have to endure each other’s company to get the dungeon’s treasure.
However, a feeling of déjà-vu quickly arises...
Guide this team of unlikely heroes in an adventure full of humor and chaos!
The Naheulbeuk universe is an original creation by French author John Lang. It started as a very popular audio comedy series parodying role-playing games and heroic fantasy tropes. Now the story is available in English and as a video game for the first time!
FEATURES
• Play with seven classic role-playing game characters complementing each other’s skills as you level them up: the Ranger, the Elf, the Dwarf, the Magician, the Ogre and the Thief!
• Every member of the team has their own skill tree to upgrade their abilities and equipment.
• Choose one of three additional companions to join the team on their adventure!
EPIC BATTLES
• Exciting turn-based battles, with creative support mechanics between team members.
• An adaptive difficulty system: from an accessible and fun story mode with simplified combat to the “nightmare mode” where the smallest tactical errors will doom you!
• An expansive bestiary (more than 100 enemies!) pushing you to think more tactically with every fight.
• Epic boss battles where you’ll have to muster both strength and smarts to emerge victorious!
• Hidden and destructive objects (including beer kegs) with surprising status effects will turn the tide of battle for the better...or worse!
A DREADFUL DUNGEON
• Explore a huge and surprising dungeon from the cave up to the luxury quarters of the evil lord Zangdar, passing through the goblin iceskating park and even an extremely lively tavern!
• Escape traps and solve deadly puzzles to unlock the most impressive treasures!
• Bizarre conversations, absurd situations and unusual encounters await!
• Experience an exciting main storyline and many side quests for your heroes
System Requirements
- OS: Mojave 10.14.6
- Processor: 2.5 GHz Intel Core I7
- Memory: 4 GB RAM
- Graphics: Radeon Pro 560 4Go
- Storage: 8 GB available space
- The Ironman Mode is now available!
- Various save fixes:
General: An option to disable the auto saves has been implemented (the auto saves are now disabled by default)
General: It is no longer possible to erase an auto save with a manual save
Combat: The game no longer auto saves during every round of combat
Combat: When enabled, the auto save will be done every X minutes, X being chosen by the player in the options
Exploration: No modification in exploration
- Resistances' effects. We changed the way physical and magical resistance were taken into account when calculating area of effect's damages. Before this patch, there was only one dice roll for all enemies, and their resistances were compared to that one score. Now, there is one dice roll per enemy. This should reduce the impression that a spell either works perfectly or doesn't work at all
- Additional Informations
- Saves now indicate whether they were done in combat or exploration, and if they are compatible with the game's current version
- Informations about physical and magical resistance were added to the character's information tab in battle. We also made more informations visible you can more easily plan combos including crowd control:
- Informations about buffs and debuffs' length were added in the inventory, the skilltree and in battle. We also made more informations visible you can get a better idea of some skills/spells/items' power
- Restart a battle. This functionality had been added to the Pause Menu during a battle and on the "Defeat" screen
- End of battle's appreciations. The different bonuses applied to your characters' XP gains are now visible and explained. In addition to this, your performances in battle will be commented by the party!
- Enhancement of the game's speed. Taking into account the community's feedback about the game being too slow, we've cut as much downtime as we could! You should notice visible ameliorations when interacting with an object while in exploration, and while executing an action in battle. The AI's reflexion time isn't affected by these modifications
- Letting you know when you're overcharged. One of the most frequent bug reports we got was not linked to a bug: if your party starts walking instead of running, it's just because your inventory is full. In order to stop the confusion, we made it much more visible when you're overcharged and are carrying too much weight
- The Born Leader achievement has been deleted. This achievement doesn't currently work the way we wanted it to, and a hard fix would be very heavy for the game and not really worth it. Given that only a few people unlocked it, we decided to delete it. For those of you who already unlocked it, we invite you to spread the legend of the mysterious 66th achievement!
- A lot of miscellaneous bug fixes
- Balance fixes (SPOILER ALERT)
- PC's stuff: The Thief's Boots (light leather version) now grant you more movement in every direction (not just while retreating anymore)
- Wheel of Misfortune: We slightly nerfed the wheel's buffs and debuffs
- Books: The skills' damages were modified
- Books: A bonus of magic resistance was added to the skill "Magic Reinforcement"
- Codex Lich: Courage nerf
- Barney: One mannequin that blocked the view has been deleted
- Drunk Barney: Drunk Barney now summons spiders with an adjusted level
- Team Mel: Mel now has 3 action points
- Team Mel: His sidekicks are now more resistant
- Guignax: The buff he receives at the beginning of the battle is now more powerful
- Zangdar: The damages inflicted to his shield by music has been nerfed
- Zangdar: Hit Points buff (except in Story mode)
For full details, please visit https://steamcommunity.com/app/970830