Formation lap is almost over, as you push gently on the throttle and brutally steer one last time from left to right, trying to mantain a high temperature on your wheels. You know it's the key to get through the first corner as fast as you can. Probably it will allow you to make a good start and overtake the two cars in front of you. They already reached their starting spots.
It's time to lift up gas pedal and focus on that yellow line on your grid spot. While gently applying pressure on the brake pedal, you try to gain every millimeter the regulation permits, and perfectly line up your front wing with the white line defining your starting position.
Now you are pushing the paddles on the bottom part of your steering wheel, disengaging the clutch. Shift from 2nd to 1st gear. The car is still.
First red light of the traffic light turns on. You did this already, you know how to do it. Your right foot pushes gently gas pedal.
Second red light is on, rpm hits the limiter.
Third red light is on. The engine now howles loud, while you try to find the right rpms for a perfect start.
Four red light is on. The heat distortion waves of the cars in front of you suggest all drivers are ready for the fight.
Fifth red light is on. A fast glance to the steering wheel display. Everything is ok.
Lights are out...
*Game Features*
-20 customizable cars;
-15 REAL circuits from all over the world;
-Exciting AI for great challenges!
-5 different tyres type for different handling;
-Pit stop: decide your strategy and take an advantage on rivals;
-Real Time Damages;
-Team Radio;
-Global leaderboards;
- ...And a lot more!
v 7.5.1 and 7.5.2
-Ads disabled
-Bug fixes
-IA and performance improvements
------------------
v 7.5.0
——GRAPHICS——
-new ULTRA quality setting to enable new astronomical-true sky
-new astronimical true sky features: dynamic and random clouds, Sun and moon moving based on time and location, moving in real time
-different time of day for different events (e.g. fp1 in the morning, race in the afternoon)
-particles improvements;
-replay improvements, now reproducing particles.
-track graphics and texture improvements here and there
-vegetations improvements;
———— GAMEPLAY————-
-new AI built from scratches: better avoidance, better attack, less errors and less pit manouvers from behind, faster than before;
-Better, faster and sparser grid start for the AI;
-Blue flags: AI and Player can get blue flagged. Blue flagged AI will leave space; player will be able to see blue flags on steering wheel and UI;
-if AI gets a failure or a damage, it will leave space to other cars;
-Safety car improvements: AI will now wave to Warm up tires during safety car from time to time;
-Free practice and Quali improvements: AI will now let other cars go if on an out lap or going back to pit (if the other car are on a fast lap). AI will set Harvest mode for the hybrid component when not in a fast lap;
-New Team Radio messages and new track engineer;
-Hybrid mode will now have an “Auto” option. When using this, cars will automatically switch between different maps based on track position.
-Rear light logic rewritten: every single pattern of the rear light is now based on real motorsport rules and regulations.
-New tire physics for improved behaviour in all conditions.
-new live position and microsectors UI.
-New final standings with total race time and gaps from leader;
-Improved AI in wet conditions;
-Lapped cars will now get chequered flag on leader's lap.
-----BUG FIXES---------
-Fixed a tire wear bug where sometimes wear could be frame dependent;
-Fixed a bug where car could fly over certain kerbs;
-Fixed racing line bugs where racing line could appear floating;
-Fixed pit stops related bugs;
-Fixed another ton of bugs here and here in order to introduce fresh ones;
----PERFORMANCE IMPROVEMENTS----
-Multicore and multithread support for faster performances and lower battery drain.
----IS IT ALL?----
Nope, I always forget somehting when writing changelogs. Have fun